<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>role playing games Archives - DIY MFA</title>
	<atom:link href="https://diymfa.com/tag/role-playing-games/feed/" rel="self" type="application/rss+xml" />
	<link>https://diymfa.com/tag/role-playing-games/</link>
	<description>Tools &#38; Techniques for the Serious Writer</description>
	<lastBuildDate>Tue, 04 Jan 2022 17:53:44 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	
	<item>
		<title>Kids on Bikes and Kids on Brooms</title>
		<link>https://diymfa.com/writing/kids-on-bikes-kids-on-brooms/</link>
					<comments>https://diymfa.com/writing/kids-on-bikes-kids-on-brooms/#respond</comments>
		
		<dc:creator><![CDATA[angela@diymfa.com]]></dc:creator>
		<pubDate>Mon, 10 Jan 2022 13:30:00 +0000</pubDate>
				<category><![CDATA[Writing]]></category>
		<category><![CDATA[boundaries]]></category>
		<category><![CDATA[Character]]></category>
		<category><![CDATA[Character Development]]></category>
		<category><![CDATA[characters]]></category>
		<category><![CDATA[collaborative]]></category>
		<category><![CDATA[collaborative storytelling]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[Kris Hill]]></category>
		<category><![CDATA[narrative control]]></category>
		<category><![CDATA[role playing games]]></category>
		<category><![CDATA[sensitivity]]></category>
		<category><![CDATA[world building]]></category>
		<category><![CDATA[Write With Focus]]></category>
		<category><![CDATA[writewithfocus]]></category>
		<guid isPermaLink="false">https://diymfa.com/?p=43977</guid>

					<description><![CDATA[<p>Happy New Year! 2021 is behind us and I, for one, am looking toward the future with plans to blossom in new ways in my life and in my writing. To that end, I’ve decided to take this column in a new direction. In my previous posts, I covered how collaborative storytelling games can aid...  <a class="excerpt-read-more" href="https://diymfa.com/writing/kids-on-bikes-kids-on-brooms/" title="Read Kids on Bikes and Kids on Brooms">Read more &#187;</a></p>
<p>The post <a href="https://diymfa.com/writing/kids-on-bikes-kids-on-brooms/">Kids on Bikes and Kids on Brooms</a> appeared first on <a href="https://diymfa.com">DIY MFA</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Happy New Year! 2021 is behind us and I, for one, am looking toward the future with plans to blossom in new ways in my life and in my writing. To that end, I’ve decided to take this column in a new direction. In my previous posts, I covered how collaborative storytelling games can aid in your <a href="https://diymfa.com/writing/world-building-using-tabletop-games" target="_blank" rel="noreferrer noopener">world-building</a> and how you can use them to <a href="https://diymfa.com/writing/creating-characters-using-collaborative-storytelling" target="_blank" rel="noreferrer noopener">develop characters</a>. Going forward I will be focusing on specific games, giving you a bit of insight into what I like about them, and how I think you can use them in your writing practice.</p>



<figure class="wp-block-image size-medium"><img fetchpriority="high" decoding="async" width="300" height="211" src="https://diymfa.com/wp-content/uploads/2022/01/20211219_215320-300x211.jpg" alt="Kids on Bikes" class="wp-image-43981" srcset="https://diymfa.com/wp-content/uploads/2022/01/20211219_215320-300x211.jpg 300w, https://diymfa.com/wp-content/uploads/2022/01/20211219_215320-575x404.jpg 575w, https://diymfa.com/wp-content/uploads/2022/01/20211219_215320-768x539.jpg 768w, https://diymfa.com/wp-content/uploads/2022/01/20211219_215320-1536x1079.jpg 1536w, https://diymfa.com/wp-content/uploads/2022/01/20211219_215320-2048x1439.jpg 2048w, https://diymfa.com/wp-content/uploads/2022/01/20211219_215320-600x421.jpg 600w" sizes="(max-width: 300px) 100vw, 300px" /></figure>



<p class="wp-block-paragraph">I would like to introduce you to <em>Kids on Bikes</em> and its magical younger sibling <em>Kids on Brooms</em>. These are indie games from <a href="https://renegadegamestudios.com/kids-on-bikes/" target="_blank" rel="noreferrer noopener">Renegade Game Studios</a> and <a href="https://www.huntersentertainment.com/kidsonbikesrpg" target="_blank" rel="noreferrer noopener">Hunters Entertainment</a>. <em>Kids on Bikes</em> was created by Jonathan Gilmour and Doug Levandowski, and the pair collaborated with Spenser Starke for <em>Kids on Brooms</em>.</p>



<h3 class="wp-block-heading">Kids on Bikes</h3>



<p class="wp-block-paragraph"><em>Kids on Bikes</em> takes place in a small town where the whole table works to create together. I like this collaborative world-building because it eases the Game Master’s job in creating and populating the world, and aids in cementing the players in the setting of the game. Collaborative world-building can also be a boon to your writing because your table will flesh out parts of the world you may not have considered. Other people will make decisions that inspire your own creativity, and you’ll create something collectively that you could not have created on your own.</p>



<p class="wp-block-paragraph">The idea of <em>Kids on Bikes</em> is that the players take on the roles of inhabitants of the small town you create together then investigate a mystery or supernatural conspiracy that the Game Master creates. Think <em>Stranger Things</em> or Stephen King’s <em>It</em>. </p>



<h3 class="wp-block-heading">Kids on Brooms</h3>



<p class="wp-block-paragraph"><em>Kids on Brooms</em> uses a very similar system, but rather than the characters being inhabitants of a collectively created small town, they are the faculty and students of a collectively created magical school and the Game Master creates a magical mystery adventure for the table. Think J.K. Rowling’s <em>Harry Potter </em>or Ursula K. LeGuin’s <em>A Wizard of Earthsea</em>.</p>



<h3 class="wp-block-heading">The Logistics</h3>



<p class="wp-block-paragraph">Indie games are fun because they tend to be rules-light in their systems, favoring narrative decisions from your table. These two games are no different in that respect. The systems focus heavily on narrative drive rather than character stats and rolling the dice. One thing that I love about the system these games use is that character abilities vary widely from character to character because stats are assigned dice to roll rather than points. </p>



<h4 class="wp-block-heading">Character Stats</h4>



<p class="wp-block-paragraph">The character stats in these games are Fight, Flight, Grit, Brains, Brawn, and Charm. When creating your character you assign each standard polyhedral die to a stat. The thing your character is best at would get your d20 and the thing your character struggles with most would get your d4. If a character fails a roll they gain an adversity token which can be spent later to boost the outcome of a roll by 1. This is used in the storytelling to show the times when someone does something outside of their normal abilities in the heat of a moment, like when a mom lifts a car off of her child in a rush of adrenaline.</p>



<h4 class="wp-block-heading">The Difficulty of a Roll</h4>



<p class="wp-block-paragraph">The difficulty of a roll is set by the Game Master but the average difficulty threshold of a roll is between 5 and 9. This may sound like characters will always fail rolls involving their d4 stat but if the maximum is rolled on any dice roll, then that die “explodes,” meaning the player gets to roll it again and add the new result. This means that if you roll a 4 on a d4, then roll the d4 again and get a 3 your end result would be 7. There is no upper limit on the number of times a die can explode, so you just keep rolling until you do not roll the maximum. This mechanic leads to excited shouting around the table as players cheer for roll streaks and intense moments of pregnant silence while players wait with bated breath to see if their teammates succeed. </p>



<h4 class="wp-block-heading">Narrative Control</h4>



<p class="wp-block-paragraph">Another unique aspect of these games is that narrative control passes based on the level of success or failure. In most tabletop games, narrative control lies firmly in the hands of the Game Master. Players control what their characters do, but typically their control ends where their character does. In <em>Kids on Bikes</em> and <em>Kids on Brooms,</em> narrative control shifts between the players and the Game Master.&nbsp;</p>



<p class="wp-block-paragraph">If the outcome of a player’s roll is over the difficulty threshold by a significant margin, then narrative control switches to the person who rolled that outcome. That means they get to dictate not only how their character does something but also how the world around them responds. If the outcome of a player’s roll is under the difficulty threshold by a significant margin then narrative control switches to the Game Master, or remains with the Game Master if it were not in someone else’s hands, and the Game Master may also explain how the character reacts. This loss of character control is not for every table, but I do appreciate that these games attempt something new.</p>



<h3 class="wp-block-heading">Applying It to My Writing</h3>



<p class="wp-block-paragraph">The area in which these games have contributed something different to my writing practice that I haven’t found in other games is in their focus on sensitivity. These games have entire chapters focused on setting boundaries for safe play and maintaining sensitivity in the portrayal of diverse characters. They recommend a session 0 before active gameplay starts where the Game Master can ask players about the subject matter they are comfortable with and the types of characters they want to play. This session also serves as a place to let players know that they can come to the Game Master with their sensitivities privately.&nbsp;</p>



<p class="wp-block-paragraph">These games suggest an outline for these boundary-setting conversations called Lines and Veils and it was created by Ron Edwards in his 2003 game <em>Sex and Sorcery</em>. This activity involves players and the Game Master sharing the things that they are not comfortable having in the game at all. These “lines” are topics that should not ever be in the game. Once these borders are put in place, the conversation then should turn to topics that table members are OK with having in the game but should take place off-camera, not described in detail. These are called “veils.” </p>



<p class="wp-block-paragraph">This boundary-setting conversation is helpful in writing because it not only expands your mind by thinking about things that are sensitive to others that you may not have thought to consider. Veils also give you a chance to flex your creative muscles to evoke something sensitive without being too graphic.<br><br><em>Kids on Brooms</em> and <em>Kids on Bikes</em> also recognize that a single sensitivity conversation is not always enough to keep the game a safe space for everyone so they also encourage the use of a system called the <a href="https://briebeau.com/thoughty/script-change/" target="_blank" rel="noreferrer noopener">Script Change Tool</a> by Brie Sheldon. This is used during active gameplay to allow players to “pause” the game to give them room to deal with something that is playing on their sensitivities before the game proceeds that way, “fast forward” over-sensitive description that they do not want described in detail and to “rewind” the game to change the direction of storytelling entirely to avoid a topic they’re uncomfortable with.</p>



<p class="wp-block-paragraph"><meta charset="utf-8">Though I don’t believe that sensitive topics should be avoided in writing entirely, I do think that practices like these allow writers to consider how and why sensitive topics are used in their work.</p>



<h4 class="wp-block-heading">Tell us in the comments: <strong>Do you think you’ll make use of these exercises?</strong></h4>



<hr class="wp-block-separator"/>



<div class="wp-block-image"><figure class="alignleft size-full"><img decoding="async" width="275" height="275" src="https://diymfa.com/wp-content/uploads/2021/08/KrisHillHeadshot-1-275x275-1.jpg" alt="" class="wp-image-43421" srcset="https://diymfa.com/wp-content/uploads/2021/08/KrisHillHeadshot-1-275x275-1.jpg 275w, https://diymfa.com/wp-content/uploads/2021/08/KrisHillHeadshot-1-275x275-1-125x125.jpg 125w, https://diymfa.com/wp-content/uploads/2021/08/KrisHillHeadshot-1-275x275-1-100x100.jpg 100w" sizes="(max-width: 275px) 100vw, 275px" /></figure></div>



<p class="wp-block-paragraph">Kris Hill is working on several genre fiction novels because she has difficulty sticking to writing one project at a time. In her daily life, she attempts to navigate the corporate world as a data analyst. When Kris is not working, she can be found sprawled on a couch reading or running tabletop adventures for her friends. She lives in Canada’s capital city with her husband, her best friend, and four cats.</p>
<p>The post <a href="https://diymfa.com/writing/kids-on-bikes-kids-on-brooms/">Kids on Bikes and Kids on Brooms</a> appeared first on <a href="https://diymfa.com">DIY MFA</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://diymfa.com/writing/kids-on-bikes-kids-on-brooms/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Creating Characters Using Collaborative Storytelling</title>
		<link>https://diymfa.com/writing/creating-characters-using-collaborative-storytelling/</link>
					<comments>https://diymfa.com/writing/creating-characters-using-collaborative-storytelling/#respond</comments>
		
		<dc:creator><![CDATA[DIY MFA Team]]></dc:creator>
		<pubDate>Mon, 25 Oct 2021 12:30:00 +0000</pubDate>
				<category><![CDATA[Writing]]></category>
		<category><![CDATA[Character]]></category>
		<category><![CDATA[Character Development]]></category>
		<category><![CDATA[characters]]></category>
		<category><![CDATA[collaborative storytelling]]></category>
		<category><![CDATA[creating characters]]></category>
		<category><![CDATA[guest post]]></category>
		<category><![CDATA[guest poster]]></category>
		<category><![CDATA[Kris Hill]]></category>
		<category><![CDATA[role playing games]]></category>
		<category><![CDATA[Write With Focus]]></category>
		<category><![CDATA[writewithfocus]]></category>
		<guid isPermaLink="false">https://diymfa.com/?p=43652</guid>

					<description><![CDATA[<p>Writing may seem like a solitary practice, but writers have made use of writer’s groups and feedback circles for a long time. There is incalculable value in receiving outside input about your writing. Other people can see things about your writing that you may be blind to. However, writers&#8217; groups can only critique the work...  <a class="excerpt-read-more" href="https://diymfa.com/writing/creating-characters-using-collaborative-storytelling/" title="Read Creating Characters Using Collaborative Storytelling">Read more &#187;</a></p>
<p>The post <a href="https://diymfa.com/writing/creating-characters-using-collaborative-storytelling/">Creating Characters Using Collaborative Storytelling</a> appeared first on <a href="https://diymfa.com">DIY MFA</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Writing may seem like a solitary practice, but writers have made use of writer’s groups and feedback circles for a long time. There is incalculable value in receiving outside input about your writing. Other people can see things about your writing that you may be blind to. However, writers&#8217; groups can only critique the work you’ve written once you’ve written it.</p>



<p class="wp-block-paragraph">If you want to experiment with parts of your planned story before you commit time to writing it, then collaborative storytelling can help you flex narrative muscles in a low stakes and fun way. Collaborative storytelling also provides a lot of opportunities for writers to work in concert to create something wonderful.</p>



<p class="wp-block-paragraph">Last time, I discussed how you can use <a href="https://diymfa.com/writing/world-building-using-tabletop-games" target="_blank" rel="noreferrer noopener">table top games in your world building</a> as a writer. I hope since then you’ve given some thought to making collaborative storytelling a part of your writing practice. If I haven’t sold you on role playing games by explaining how useful it can be in world building, then allow me to present how you can use it when creating characters.</p>



<h3 class="wp-block-heading">Character Headspace</h3>



<p class="wp-block-paragraph">In most collaborative storytelling games, players will create a character. If you’re a player, you will use one of many methods for character creation such as assigning number values to attributes and skills as in <a href="https://www.dndbeyond.com/" target="_blank" rel="noreferrer noopener">Dungeons and Dragons</a>, assigning descriptive traits to your character and other characters in your group as in <a href="https://fate-srd.com/fate-core/basics" target="_blank" rel="noreferrer noopener">FATE system</a>, or by selecting one of many archetypes particular to your setting as in the <a href="https://apocalypse-world.com/" target="_blank" rel="noreferrer noopener">Powered by the Apocalypse</a> system.&nbsp;</p>



<p class="wp-block-paragraph">While creating your character, think about the person you want them to be on the page. As you are required to select traits or apply number values to your character, you will have to prioritize what is most important to your character and what they have spent their time doing. You’ll ask yourself questions about how they deal with conflict and how they approach other people. Asking these questions will get you closer to your character and help you work out how they make their decisions, but the best way to get into your character’s headspace is to play as them.&nbsp;</p>



<p class="wp-block-paragraph">In a collaborative storytelling game, as you play your character, you’ll occupy their headspace and become intimately familiar with not only the choices they make, but how they come to those decisions and how they rationalize the outcome. This level of intimacy with your character makes writing them easier because whatever happens as your story unfolds, you’ll know how they would approach it.</p>



<p class="wp-block-paragraph">This works well even if the setting that you’re playing in differs vastly from the setting of your story because decision making, rationalization, and prioritization are deeply rooted in who your character is as a person. You can apply that deeper personality to your character in any setting.</p>



<h3 class="wp-block-heading">Character Relationships</h3>



<p class="wp-block-paragraph">Collaborative storytelling games involve a party of characters, and you’ll be playing as only one of them. The friends you’re playing with will make their own characters and you’ll work together to solve problems. It is valuable for you to experience how your character interacts with others, and party members are especially useful to explore relationships because they will be the people your character interacts with most.&nbsp;</p>



<p class="wp-block-paragraph">As your party moves through the game together you’ll decide how your character works in a group, how they collaborate to solve problems, and how they argue or debate to defend their positions against people they must continue to be around. You’ll see what qualities they value in their party members and how they form friendships and develop trust.</p>



<p class="wp-block-paragraph">I think the most valuable part of character development using party interaction in a collaborative storytelling game is that you’ll see how your friends and their characters perceive the character you&#8217;re creating. This is helpful because it will allow you to fine tune your character.&nbsp;</p>



<p class="wp-block-paragraph">Maybe you want to create a sneaky thief with a heart of gold, but you cross a line that makes your party see you as irredeemable or evil. When you’re writing your story, you’ll know that you will need to pay particular attention to explain those types of decisions carefully to your readers.&nbsp;</p>



<p class="wp-block-paragraph">Perhaps you want to make a principled and stalwart character who is lovable and vulnerable, but your party members only see one side of your character. You then know that you need to do more to illustrate the fullness of the character you’re trying to portray.&nbsp;</p>



<p class="wp-block-paragraph">Regardless of the character you create, the perception of that character from other party members is priceless feedback you can use to bring the truest version of your vision to life.</p>



<h3 class="wp-block-heading">NPCs</h3>



<p class="wp-block-paragraph">Non-Player Characters (NPCs) are plentiful in role playing games. The friendly bartender, the cagey espionage contact, and the wise mentor are all NPCs. Though you may not realize it, there are NPCs in your story as well. The minor characters who flesh out your world and make it seem lived in, but aren’t important to the plot in a major way, are your NPCs. These characters don’t require as much development as major players in your story, but the more interesting they are during their short time in your story, the better.</p>



<p class="wp-block-paragraph">If you are running a campaign for your friends to play you’ll need to populate your world with people for the party to interact with. You can see which NPCs capture the party’s attention most and you will be able to tell why. You’ll also get an opportunity to see how many different characters interact with your minor characters as player characters will have different styles and personalities. Getting to see your minor characters in these different situations will help you craft memorable characters and natural dialogue in your writing.</p>



<p class="wp-block-paragraph">I hope that I’ve inspired you to try collective storytelling in your writing practice. I wish you much success in your writing, but not on your role playing adventures because failure is usually more fun!</p>



<hr class="wp-block-separator"/>



<div class="wp-block-image"><figure class="alignleft size-medium"><img decoding="async" width="297" height="300" src="https://diymfa.com/wp-content/uploads/2021/06/KrisHillHeadshot-297x300.jpg" alt="collaborative storytelling " class="wp-image-43222" srcset="https://diymfa.com/wp-content/uploads/2021/06/KrisHillHeadshot-297x300.jpg 297w, https://diymfa.com/wp-content/uploads/2021/06/KrisHillHeadshot-575x580.jpg 575w, https://diymfa.com/wp-content/uploads/2021/06/KrisHillHeadshot-125x125.jpg 125w, https://diymfa.com/wp-content/uploads/2021/06/KrisHillHeadshot-600x606.jpg 600w, https://diymfa.com/wp-content/uploads/2021/06/KrisHillHeadshot-100x100.jpg 100w, https://diymfa.com/wp-content/uploads/2021/06/KrisHillHeadshot.jpg 644w" sizes="(max-width: 297px) 100vw, 297px" /></figure></div>



<p class="has-text-align-left wp-block-paragraph">Kris Hill is working on several genre fiction novels because she has difficulty sticking to writing one project at a time. In her daily life she attempts to navigate the corporate world as a data analyst. When Kris is not working, she can be found sprawled on a couch reading or running tabletop adventures for her friends. She lives in Canada’s capital city with her husband, her best friend, and four cats.</p>
<p>The post <a href="https://diymfa.com/writing/creating-characters-using-collaborative-storytelling/">Creating Characters Using Collaborative Storytelling</a> appeared first on <a href="https://diymfa.com">DIY MFA</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://diymfa.com/writing/creating-characters-using-collaborative-storytelling/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
	</channel>
</rss>
