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	<title>narrative tension Archives - DIY MFA</title>
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	<description>Tools &#38; Techniques for the Serious Writer</description>
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		<title>Doom, Hope, and Ten Candles</title>
		<link>https://diymfa.com/writing/doom-hope-ten-candles/</link>
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		<dc:creator><![CDATA[DIY MFA Team]]></dc:creator>
		<pubDate>Mon, 06 Jun 2022 12:30:00 +0000</pubDate>
				<category><![CDATA[Writing]]></category>
		<category><![CDATA[collaborative storytelling]]></category>
		<category><![CDATA[collaborative storytelling games]]></category>
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		<category><![CDATA[create tension]]></category>
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		<category><![CDATA[narrative tension]]></category>
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		<category><![CDATA[storytelling techniques]]></category>
		<category><![CDATA[tabletop games]]></category>
		<category><![CDATA[Ten Candles]]></category>
		<category><![CDATA[Ten Candles concept for writers]]></category>
		<category><![CDATA[tension]]></category>
		<category><![CDATA[Write With Focus]]></category>
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					<description><![CDATA[<p>In most collective storytelling games I have played we’ve worked toward a happy ending. More often than I would like, a campaign will fade to nothing after one too many scheduling conflicts—such is the nature of a game played by Busy Adults with Many Important Things to Do™. And sure, there is the occasional TPK...  <a class="excerpt-read-more" href="https://diymfa.com/writing/doom-hope-ten-candles/" title="Read Doom, Hope, and Ten Candles">Read more &#187;</a></p>
<p>The post <a href="https://diymfa.com/writing/doom-hope-ten-candles/">Doom, Hope, and Ten Candles</a> appeared first on <a href="https://diymfa.com">DIY MFA</a>.</p>
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<p class="wp-block-paragraph">In most collective storytelling games I have played we’ve worked toward a happy ending. More often than I would like, a campaign will fade to nothing after one too many scheduling conflicts—such is the nature of a game played by Busy Adults with Many Important Things to Do<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />. And sure, there is the occasional TPK (total party kill, for the uninitiated), but usually the party is working toward a triumph. Even when the characters are evil and that triumph is very different from what the players would consider a happy ending, that sense of victory remains.&nbsp;</p>



<p class="wp-block-paragraph">That is not the case in <a href="https://cavalrygames.com/ten-candles" target="_blank" rel="noreferrer noopener"><em>Ten Candles</em></a>, written by Stephen Dewey for Cavalry Games. <em>Ten Candles</em> is a tragic horror game set in a sunless post-apocalyptic world where a nameless threat lurks in the darkness and it differs from all other horror games I have played in one major respect: Everyone dies. </p>



<p class="wp-block-paragraph">While this may seem very sad, I think this game is best used as a tool to explore what it means to hope. The details of the world, the apocalypse, and even the enemy change every time you play this game which I think leaves storytelling groups with a joyful glut of possibilities.</p>



<h3 class="wp-block-heading">The Setup of Ten Candles</h3>



<p class="wp-block-paragraph">To play you need a stack of index cards, a black marker for each person at the table, 10 six-sided dice of one color, a handful of six-sided dice of another color (one per player), a voice recorder, a fireproof bowl, and 10 tealight candles. Set the candles up in a circle around the bowl, pass 5 index cards and a marker out to each player, place the 10 six-sided dice of one color within reach of all players.</p>



<p class="wp-block-paragraph">Characters are made up of Traits, a Moment, and a Brink. Traits are a one-word descriptor written on their own index card and each character has two—a virtue and a vice. Moments are an event that will happen during the game that will give your character a chance to find hope in the darkness. Brinks are hidden traits that are only available to the character once they’ve exhausted everything else—they are the desperate, secret, and dangerous parts of your character.&nbsp;</p>



<p class="wp-block-paragraph">These cards are arranged in stacks with Brinks flipped over face down on the bottom of the stack, and no more than one character’s Moment active on top. Whichever card is on top is active, but all aspects of the character should be roleplayed at all times, regardless of whether they are active or burned. Once the stacks are built they may not be changed.</p>



<h3 class="wp-block-heading">Gameplay</h3>



<p class="wp-block-paragraph">When characters are built and all candles are lit, each character takes turns recording their last voice message for the world. This serves to set up the game and center the players on their character’s goal.&nbsp;</p>



<p class="wp-block-paragraph">The candles serve as ambiance, gameplay tool, timer, and light source (preferably the only light source) during the game. Candles may not be relit under any circumstances.&nbsp;</p>



<p class="wp-block-paragraph">Characters will encounter conflicts and will roll the available communal dice pool to resolve them. If the roll has even one six the result is a success, if any die shows a one that die is lost for the remainder of the scene. If the roll has no sixes, it is a failure and a candle is darkened. When a candle is darkened the group moves to the next scene. Using these conflict rolls narrative control is passed back and forth between the Game Master (GM) and the players. Whoever gains narrative control with each conflict roll will narrate the outcome of the conflict.</p>



<p class="wp-block-paragraph">To reroll all ones, a character may burn their trait—literally burn it. The player sets the index card alight on one of the candle flames and places the card to burn in the fireproof bowl. If a trait is burned in a conflict, it must be a part of the narration of the conflict resolution. Once burned, that Trait is no longer available to the player to reroll, but must still be roleplayed as an aspect of the character. The process of burning reveals the next card in the stack which now becomes active.</p>



<p class="wp-block-paragraph">When a Moment becomes active, the story steers toward that event and when it becomes a conflict, a roll is made. If the result is a success, then the character has found hope and gains a hope die, one of the handful of six-sided dice that is a different color from the communal pool. This die is not lost on ones, and can succeed on a five or six. When a Moment is lived, regardless of success or failure, it must be burned to reveal the next card in the stack.</p>



<p class="wp-block-paragraph">A Brink may not be played until it is active, once all other things have been burned away. Then it may be burned to reroll ones in the same way that a Trait would be. If the conflict roll succeeds then the game proceeds as normal, if it fails then the character loses any hope die they had.&nbsp;</p>



<h3 class="wp-block-heading">Why It’s Useful</h3>



<p class="wp-block-paragraph"><em>Ten Candles </em>is a game where all the characters are doomed. Everything about the game works to create tension. The low light helps you feel the dread your characters would feel in a world with no light, where they lurk in the darkness.&nbsp;</p>



<p class="wp-block-paragraph">The fact that you cannot relight a candle once it out makes people careful and purposeful with their movements, lest they darken a candle by accident and limit the most precious resource they have—light.&nbsp;</p>



<p class="wp-block-paragraph">With each darkened candle a die transfers from the communal dice pool to the GM’s dice pool. This means that as a game goes on the players have a lower and lower chance of success and the GM has a higher and higher chance of gaining narrative control. The slow burn of this increased helplessness aids in creating a story in which characters cling to the smallest embers of hope that they can find.&nbsp;</p>



<h4 class="wp-block-heading">Establishing Truths</h4>



<p class="wp-block-paragraph">With each darkened candle you go through a ritual as a group called Establishing Truths. The GM starts by saying “These things are true. The world is dark.” Then the group goes around the table starting with whoever has narrative control at the time and establishes one small truth about the world for each lit candle. The final truth for the last candle is always said by the players in unison: “And, we are alive.”&nbsp;</p>



<p class="wp-block-paragraph">This ritual increases in solemnity and dread as each new candle is darkened. When only one candle remains the totality of the ritual consists of the GM saying “These things are true. The world is dark” and the players responding “And we are alive.”</p>



<h3 class="wp-block-heading">Apply Ten Candles to Your Writing</h3>



<p class="wp-block-paragraph">The tension and desperation that <em>Ten Candles</em> is set up for helps when writing about tragedy, martyrdom, dread and hope. When playing, you find hope and heroism in the smallest most unassuming moments. The players know their characters will all die, but, even so, the characters struggle and fight against their doom.&nbsp;</p>



<p class="wp-block-paragraph">You will find when playing that the smallest victories are celebrated with fanfare usually reserved for world-saving events. Your characters will cling to strange hopes, argue over tiny choices, and die in ways you would never have imagined on your own.&nbsp;</p>



<p class="wp-block-paragraph">This game illustrates human desperation in new ways that allows for you to get close and examine the shape of it. Running the game helps guide you in how to best create tension and dread which gives you practice you can use in negotiating stakes and pacing your writing.&nbsp;</p>



<p class="wp-block-paragraph">It’s an excellent use of three hours that can change your perspective drastically, and I highly recommend it.</p>



<h3 class="wp-block-heading">Tell us in the comments: Have you ever played Ten Candles?</h3>



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<figure class="alignleft size-full"><img fetchpriority="high" decoding="async" width="275" height="275" src="https://diymfa.com/wp-content/uploads/2021/08/KrisHillHeadshot-1-275x275-1.jpg" alt="" class="wp-image-43421" srcset="https://diymfa.com/wp-content/uploads/2021/08/KrisHillHeadshot-1-275x275-1.jpg 275w, https://diymfa.com/wp-content/uploads/2021/08/KrisHillHeadshot-1-275x275-1-125x125.jpg 125w, https://diymfa.com/wp-content/uploads/2021/08/KrisHillHeadshot-1-275x275-1-100x100.jpg 100w" sizes="(max-width: 275px) 100vw, 275px" /></figure>
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<p class="wp-block-paragraph">Kris Hill is working on several genre fiction novels because she has difficulty sticking to writing one project at a time. In her daily life she attempts to navigate the corporate world as a data analyst. When Kris is not working, she can be found sprawled on a couch reading or running tabletop adventures for her friends. She lives in Canada’s capital city with her husband, her best friend, and three cats.</p>
<p>The post <a href="https://diymfa.com/writing/doom-hope-ten-candles/">Doom, Hope, and Ten Candles</a> appeared first on <a href="https://diymfa.com">DIY MFA</a>.</p>
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		<title>Lighten Up: Injecting Humor to Relieve Narrative Tension</title>
		<link>https://diymfa.com/writing/inject-humor-relieve-narrative-tension/</link>
					<comments>https://diymfa.com/writing/inject-humor-relieve-narrative-tension/#respond</comments>
		
		<dc:creator><![CDATA[angela@diymfa.com]]></dc:creator>
		<pubDate>Thu, 14 Apr 2022 12:30:00 +0000</pubDate>
				<category><![CDATA[Writing]]></category>
		<category><![CDATA[drama and humor]]></category>
		<category><![CDATA[guest post]]></category>
		<category><![CDATA[guest poster]]></category>
		<category><![CDATA[how to use humor]]></category>
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		<category><![CDATA[Linda Dahl]]></category>
		<category><![CDATA[narrative tension]]></category>
		<category><![CDATA[narrative tips]]></category>
		<category><![CDATA[sarcasm]]></category>
		<category><![CDATA[tension]]></category>
		<category><![CDATA[using humor]]></category>
		<category><![CDATA[using humor in literature]]></category>
		<category><![CDATA[Write With Focus]]></category>
		<category><![CDATA[writewithfocus]]></category>
		<category><![CDATA[writing humor]]></category>
		<category><![CDATA[writing tips]]></category>
		<guid isPermaLink="false">https://diymfa.com/?p=44311</guid>

					<description><![CDATA[<p>I know I’m in trouble when I’m taking my work too seriously when I can’t find something to be amused by. I have written about some really unfunny things—addiction, cancer, death. My latest novel, An Upside-Down Sky, is set in Namyan, a Buddhist country modeled after Burma, which is a kissing cousin of North Korea...  <a class="excerpt-read-more" href="https://diymfa.com/writing/inject-humor-relieve-narrative-tension/" title="Read Lighten Up: Injecting Humor to Relieve Narrative Tension">Read more &#187;</a></p>
<p>The post <a href="https://diymfa.com/writing/inject-humor-relieve-narrative-tension/">Lighten Up: Injecting Humor to Relieve Narrative Tension</a> appeared first on <a href="https://diymfa.com">DIY MFA</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">I know I’m in trouble when I’m taking my work too seriously when I can’t find something to be amused by. I have written about some really unfunny things—addiction, cancer, death. My latest novel, <em>An Upside-Down Sky</em>, is set in Namyan, a Buddhist country modeled after Burma, which is a kissing cousin of North Korea in terms of draconian dictatorship. The main character is a frustrated artist with a recently deceased beloved husband—maybe. So, heavy stuff. And don’t get me wrong, I give serious plights their due.&nbsp;</p>



<p class="wp-block-paragraph">Yet even in tough plots with conflicted characters, maybe <em>especially</em> in tough plots, injecting humor can strengthen the narrative by relieving the narrative tension—and relieving the reader’s tension, too. It’s called comic relief for good reason.&nbsp;&nbsp;&nbsp;</p>



<h3 class="wp-block-heading">Everybody Loves Humor</h3>



<p class="wp-block-paragraph">So let’s imagine that you’re working on a book with an important theme and you’ve got to finish a pivotal scene. Where the heroine finally has the epiphany about her ability to choose; or the villain finally admits he’s an a-hole, or that couple quits denying that their marriage isn’t working. You feel bogged down like you’re trudging through mud. You wish you could be anywhere else.&nbsp;</p>



<p class="wp-block-paragraph">Except for the dentists.&nbsp;</p>



<p class="wp-block-paragraph">Then you remember the night before, how much fun it was being with friends again at your favorite bistro. Good food and a few glasses of wine. Ellen doubled over, laughing so hard she almost choked.&nbsp;</p>



<p class="wp-block-paragraph">Then Lynne said, “Wait, wait, I don’t get it.” Good old Lynne.&nbsp;</p>



<p class="wp-block-paragraph">You tried to explain to her why Lisa’s getting fired was so hilarious. Lynne looked at you blankly. The others burst into laughter again.&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</p>



<p class="wp-block-paragraph">What makes humor work, or not work? The answer is that nobody really knows.&nbsp;</p>



<p class="wp-block-paragraph">Try explaining why something is funny and you destroy the funniness of it. But everybody recognizes humor. (Okay, except maybe the Lynne’s of this world.) Everybody loves humor. Oppressed people, often the funniest, know better than anyone how it helps them keep going.</p>



<h3 class="wp-block-heading">A Boon to Writers </h3>



<p class="wp-block-paragraph">Humor is a boon to writers, especially in serious books. We like to play with tension, build it and build it. But too much sustained tension in a novel can be overwhelming to a reader, provoking a kind of fight or flight response.&nbsp;</p>



<p class="wp-block-paragraph">A sudden humorous passage acts as a safety valve, diffusing the heaviness of the drama.&nbsp;</p>



<p class="wp-block-paragraph">And it does other useful things as well. It helps readers connect with characters, sustains their attention. It makes space for the surprise of the unexpected, the absurd, the irreverent.&nbsp;</p>



<p class="wp-block-paragraph">After all, we are programmed for entertainment and diversion. For the moment, at least, things are not so bad. In fact, they’re hilarious.</p>



<h3 class="wp-block-heading">Humor as a Condiment</h3>



<p class="wp-block-paragraph">Of course, not everybody finds the same things funny, but we all enjoy being amused. In <em>An Upside-Down Sky</em>, many of the characters’ points of view collide, resulting in banter, sarcasm, put-downs, self-aggrandizement, and even, I like to think, some subtler dry wit from time to time.&nbsp;</p>



<p class="wp-block-paragraph">No matter what types of humor a writer uses, I like to think of them as condiments, to be employed with a light touch. And with spicy characters, you need the human equivalent of some kind of bread as a foil—a character who is a contrast and not to be played with. Unfunny.&nbsp;</p>



<p class="wp-block-paragraph">In <em>Sky</em>, eighteen older, though not necessarily mature Americans, are taking a trip in an exotic, beautiful country. Thrown together in enforced intimacy for several weeks, with divergent (often clashing) lifestyles and opinions, they negotiate new friendships, but also new enmities and not least, the odd affair, all the while navigating strange customs, contradictions and strict taboos of a very ancient, very foreign culture.&nbsp;</p>



<p class="wp-block-paragraph">With all these plates flying in the air, the tour guide’s need to be a mother hen acts as the foil to her charges’ serio-comic adventures.&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</p>



<h3 class="wp-block-heading">How I Learned to Use Humor</h3>



<p class="wp-block-paragraph">Drama is a gold mine for humor, but it’s hard to access for most of us. And when I push too hard, it evaporates. I had very few writer’s tricks when I started out years ago. I was worshipful of “great literature,” so much so that writing often felt like breaking rocks and I certainly wasn’t going to stoop to “low” comic turns.&nbsp;</p>



<p class="wp-block-paragraph">What a snob.&nbsp;</p>



<p class="wp-block-paragraph">All great writers employ humor. I was late to the party, but many, many deletes later, I’ve come to understand that for me, it’s fatal to try to make my prose memorable. The more I try to lighten things up, the harder the words fall. Not funny.&nbsp;&nbsp;&nbsp;</p>



<p class="wp-block-paragraph">In <em>An Upside-Down Sky</em>, there’s a scene that evolved from minor to pivotal, and from serious to funny. As I wrote (and rewrote) it, a series of misunderstandings, sparked by perhaps innocent stargazing, ballooned into an Alice in Wonderland reality flip with messy—and funny—consequences that would have surprising consequences.&nbsp;</p>



<p class="wp-block-paragraph">To the protagonist, Lidia, sitting on a blanket, the Eastern Hemisphere constellations appear upside down. As does so much in the book, where sadness, loss, violence messily mix with acceptance, joy, and a whole lotta pratfalls. Peeking out from the shadows is a smiling Buddha.</p>



<h4 class="wp-block-heading">Tell us in the comments: Have you experimented with injecting humor into serious writing?</h4>



<hr class="wp-block-separator"/>



<div class="wp-block-image"><figure class="alignleft size-medium"><img decoding="async" width="200" height="300" src="https://diymfa.com/wp-content/uploads/2022/03/Linda-Dahl--200x300.jpg" alt="" class="wp-image-44312" srcset="https://diymfa.com/wp-content/uploads/2022/03/Linda-Dahl--200x300.jpg 200w, https://diymfa.com/wp-content/uploads/2022/03/Linda-Dahl-.jpg 450w" sizes="(max-width: 200px) 100vw, 200px" /></figure></div>



<p class="wp-block-paragraph">Linda Dahl began her career as a travel journalist and college teacher before turning to writing full time. An award-winning author, she has written groundbreaking books about women in jazz and women’s needs in recovery from addiction, as well as five works of fiction. She is currently at work on a screenplay and a new novel. She has two children, a cat, and too many plants. She lives in Riverdale in New York City. You can find her on her <a href="https://www.lindadahl.com" target="_blank" rel="noreferrer noopener">website</a>.</p>
<p>The post <a href="https://diymfa.com/writing/inject-humor-relieve-narrative-tension/">Lighten Up: Injecting Humor to Relieve Narrative Tension</a> appeared first on <a href="https://diymfa.com">DIY MFA</a>.</p>
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